3d Artwork & Digital sculpture

Lowpoly Animals 2014

Various lowpoly animals done in Zbrush & Co. Enjoy!

Software:

Various

Great White Shark 2012

Personal project dedicated to the great white shark, exercise of sculpture and texturing with Dynamesh, QRemesher and polypaint in Zbrush

Software:

ZBrush, Photoshop

Got nuke? 2011

Already 20 years ago with a referendum italians said "No thanks" to nuclear... now it's time to make our voice louder!!!

Software:

ZBrush, Photoshop

Evil one 2010

Study of human anatomy, proportions, drafting of UVs, texturing, and rendering.

Software:

Maya, ZBrush, UvLayout, Photoshop

Piranha 2009

"Piranha" born as an exercise of modeling, texturing and photorealistic rendering. The main intention was to organize and display my work pipeline.

Software:

Maya, ZBrush, UvLayout, Photoshop

Wall.E 2009

Wall.E was an excellent exercise in polygonal modeling of rigid surfaces. The main challenge was to create the right proportions on paper to find the best solutions for modeling the mechanical parts in absence of reference images.

Software:

Maya

Smile 2009

Character designed and built for a highres illustration (4k). Base mesh created in Maya, sculpted and retopo in Zbrush, final rendering in Mental Ray.

Software:

Maya, ZBrush, UvLayout, Photoshop

Hot Smokin Delusion 2008

Personal Project Illustration. Initially the character was designed with a single eye of a human type with the white sclera, later converted to total black.

Software:

ZBrush, Photoshop

Eon Blue Apocalypse (sculpt) 2005

Eon Blue Apocalypse sculptures were made ​​and designed for a design competition organized by the collective of the Faculty of Industrial Design in Florence.

Materials:

Wood, papier-mache, chalk, acrylic color

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